Training Video Course

CSM-001: Certified Scrum Master

PDFs and exam guides are not so efficient, right? Prepare for your GAQM examination with our training course. The CSM-001 course contains a complete batch of videos that will provide you with profound and thorough knowledge related to GAQM certification exam. Pass the GAQM CSM-001 test with flying colors.

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04:26:00 h
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Curriculum for CSM-001 Certification Video Course

Name of Video Time
Play Video: Introduction
1. Introduction
1:00
Play Video: Instructor Introduction
2. Instructor Introduction
2:00
Name of Video Time
Play Video: Lesson: Course Introduction
1. Lesson: Course Introduction
1:00
Play Video: Welcome to the Course!
2. Welcome to the Course!
1:00
Play Video: Scrum/Agile Mentoring Community
3. Scrum/Agile Mentoring Community
1:00
Play Video: Why Are You Here?
4. Why Are You Here?
1:00
Play Video: Using Bloom’s Taxonomy
5. Using Bloom’s Taxonomy
1:00
Play Video: What do you Expect?
6. What do you Expect?
1:00
Play Video: Housekeeping in the Classroom & Online
7. Housekeeping in the Classroom & Online
1:00
Play Video: Conventions Used
8. Conventions Used
1:00
Play Video: Quizzes & Exercises
9. Quizzes & Exercises
1:00
Play Video: Scrum Certification Exams
10. Scrum Certification Exams
1:00
Play Video: Getting Started
11. Getting Started
1:00
Name of Video Time
Play Video: Introduction to Scrum
1. Introduction to Scrum
1:00
Play Video: Learning Objectives
2. Learning Objectives
1:00
Play Video: Terms to Know
3. Terms to Know
1:00
Play Video: Lesson: Scrum Overview
4. Lesson: Scrum Overview
1:00
Play Video: Scrum Overview
5. Scrum Overview
2:00
Play Video: Project Management as a Discipline
6. Project Management as a Discipline
1:00
Play Video: Software Development Lifecycle Management
7. Software Development Lifecycle Management
1:00
Play Video: Traditional PM
8. Traditional PM
1:00
Play Video: Agile History
9. Agile History
4:00
Play Video: Agile Manifesto Principles 1-5
10. Agile Manifesto Principles 1-5
2:00
Play Video: Agile Manifesto Principles 6-12
11. Agile Manifesto Principles 6-12
3:00
Play Video: Agile Methods
12. Agile Methods
1:00
Play Video: Scrum History
13. Scrum History
2:00
Play Video: Scrum Benefits
14. Scrum Benefits
4:00
Play Video: Scrum Scalability
15. Scrum Scalability
1:00
Play Video: Lesson: Scrum Concepts & Principles
16. Lesson: Scrum Concepts & Principles
1:00
Play Video: Scrum Principles
17. Scrum Principles
2:00
Play Video: Empirical Process Control
18. Empirical Process Control
2:00
Play Video: Self-Organization
19. Self-Organization
1:00
Play Video: Collaboration
20. Collaboration
2:00
Play Video: Value -Based Prioritization
21. Value -Based Prioritization
2:00
Play Video: Time -Boxing
22. Time -Boxing
2:00
Play Video: Iterative Development
23. Iterative Development
2:00
Play Video: Scrum Aspects
24. Scrum Aspects
2:00
Play Video: Lesson: Scrum Phases & Processes
25. Lesson: Scrum Phases & Processes
1:00
Play Video: Scrum Phases
26. Scrum Phases
1:00
Play Video: Initiate
27. Initiate
1:00
Play Video: Plan & Estimate
28. Plan & Estimate
1:00
Play Video: Implement
29. Implement
1:00
Play Video: Review & Retrospect
30. Review & Retrospect
1:00
Play Video: Release
31. Release
1:00
Play Video: Lesson: Introduction to Scrum Summary
32. Lesson: Introduction to Scrum Summary
1:00
Play Video: Introduction to Scrum Summary
33. Introduction to Scrum Summary
2:00
Play Video: Chapter 02 Quiz
34. Chapter 02 Quiz
1:00
Name of Video Time
Play Video: Scrum Aspects
1. Scrum Aspects
1:00
Play Video: Learning Objectives
2. Learning Objectives
1:00
Play Video: Terms to Know
3. Terms to Know
1:00
Play Video: Lesson: Roles and Organization in Scrum
4. Lesson: Roles and Organization in Scrum
1:00
Play Video: Identify the Scrum Master
5. Identify the Scrum Master
2:00
Play Video: Scrum Master Responsibilities
6. Scrum Master Responsibilities
1:00
Play Video: Scrum Master Authority
7. Scrum Master Authority
1:00
Play Video: Identify the Product Owner
8. Identify the Product Owner
1:00
Play Video: Product Owner Responsibilities
9. Product Owner Responsibilities
1:00
Play Video: Product Owner Authorities
10. Product Owner Authorities
2:00
Play Video: Forming the Scrum Team
11. Forming the Scrum Team
2:00
Play Video: Scrum Team Responsibilities
12. Scrum Team Responsibilities
1:00
Play Video: Scrum Team Authorities
13. Scrum Team Authorities
1:00
Play Video: Identify the Stakeholders
14. Identify the Stakeholders
2:00
Play Video: Fundamental Differences with Traditional PM
15. Fundamental Differences with Traditional PM
1:00
Play Video: Lesson: Business Justification
16. Lesson: Business Justification
1:00
Play Video: Value -Driven Delivery
17. Value -Driven Delivery
3:00
Play Video: Responsibilities
18. Responsibilities
2:00
Play Video: Factors
19. Factors
1:00
Play Video: Business Justification and the Project Lifecycle
20. Business Justification and the Project Lifecycle
1:00
Play Video: Business Justification Techniques
21. Business Justification Techniques
1:00
Play Video: MoSCoW Analysis
22. MoSCoW Analysis
3:00
Play Video: 100 -Point Method
23. 100 -Point Method
1:00
Play Video: Kano Analysis
24. Kano Analysis
1:00
Play Video: Continuous Value Justification
25. Continuous Value Justification
1:00
Play Video: Confirm Benefits
26. Confirm Benefits
3:00
Play Video: Lesson: Quality
27. Lesson: Quality
1:00
Play Video: Quality Definition
28. Quality Definition
2:00
Play Video: Acceptance Criteria
29. Acceptance Criteria
1:00
Play Video: Definition of Done
30. Definition of Done
1:00
Play Video: Quality Management in Scrum
31. Quality Management in Scrum
2:00
Play Video: Lesson: Change
32. Lesson: Change
1:00
Play Video: Supporting Change
33. Supporting Change
2:00
Play Video: Unapproved and Approved Change Requests
34. Unapproved and Approved Change Requests
1:00
Play Video: Flexibility vs. Stability
35. Flexibility vs. Stability
2:00
Play Video: Integrate Change
36. Integrate Change
2:00
Play Video: Lesson: Risk
37. Lesson: Risk
1:00
Play Video: Risks vs. Issues
38. Risks vs. Issues
2:00
Play Video: Risk Attitude
39. Risk Attitude
2:00
Play Video: Risk Identification
40. Risk Identification
2:00
Play Video: Risk Assessment
41. Risk Assessment
2:00
Play Video: Risk Prioritization
42. Risk Prioritization
1:00
Play Video: Risk Mitigation
43. Risk Mitigation
1:00
Play Video: Risk Burndown Chart
44. Risk Burndown Chart
1:00
Play Video: Minimizing Risk in Scrum
45. Minimizing Risk in Scrum
2:00
Play Video: Lesson: Scrum Aspects Summary
46. Lesson: Scrum Aspects Summary
1:00
Play Video: Scrum Aspects Summary
47. Scrum Aspects Summary
1:00
Play Video: Chapter 03 Quiz
48. Chapter 03 Quiz
1:00
Name of Video Time
Play Video: Meetings in Scrum
1. Meetings in Scrum
1:00
Play Video: Learning Objectives
2. Learning Objectives
1:00
Play Video: Terms to Know
3. Terms to Know
1:00
Play Video: Lesson: Project Vision Meeting
4. Lesson: Project Vision Meeting
1:00
Play Video: Create The Project Vision
5. Create The Project Vision
2:00
Play Video: Project Vision Meeting
6. Project Vision Meeting
2:00
Play Video: JAD Sessions
7. JAD Sessions
2:00
Play Video: SWOT Analysis
8. SWOT Analysis
1:00
Play Video: Gap Analysis
9. Gap Analysis
1:00
Play Video: Outputs of Project Vision Meeting
10. Outputs of Project Vision Meeting
1:00
Play Video: Lesson: User Group Meetings
11. Lesson: User Group Meetings
1:00
Play Video: Create the Prioritized Product Backlog
12. Create the Prioritized Product Backlog
1:00
Play Video: Developing Epics
13. Developing Epics
2:00
Play Video: Epics & Personae
14. Epics & Personae
2:00
Play Video: User Group Meetings
15. User Group Meetings
1:00
Play Video: Writing User Stories
16. Writing User Stories
1:00
Play Video: User Story Acceptance Criteria
17. User Story Acceptance Criteria
3:00
Play Video: Lesson: Sprint Planning Meeting
18. Lesson: Sprint Planning Meeting
1:00
Play Video: The Task or Sprint Planning Meeting
19. The Task or Sprint Planning Meeting
2:00
Play Video: Two Parts of a Task Planning Meeting
20. Two Parts of a Task Planning Meeting
1:00
Play Video: Planning Poker
21. Planning Poker
1:00
Play Video: Fist of Five
22. Fist of Five
2:00
Play Video: Points for Cost Estimation
23. Points for Cost Estimation
2:00
Play Video: Other Estimation Techniques
24. Other Estimation Techniques
1:00
Play Video: Use Index Cards
25. Use Index Cards
1:00
Play Video: Decomposition
26. Decomposition
1:00
Play Video: Determine Dependencies
27. Determine Dependencies
2:00
Play Video: Establishing Estimation Criteria
28. Establishing Estimation Criteria
1:00
Play Video: Creating the Sprint Backlog
29. Creating the Sprint Backlog
1:00
Play Video: Scrumboard
30. Scrumboard
2:00
Play Video: Sprint Burndown Chart
31. Sprint Burndown Chart
1:00
Play Video: Velocity
32. Velocity
2:00
Play Video: Sprint Tracking Metrics
33. Sprint Tracking Metrics
1:00
Play Video: Outputs from Sprint Planning Meeting
34. Outputs from Sprint Planning Meeting
2:00
Play Video: Lesson: Conducting the Daily Standup (or Daily Scrum)
35. Lesson: Conducting the Daily Standup (or Daily Scrum)
1:00
Play Video: The Daily Standup Meeting
36. The Daily Standup Meeting
1:00
Play Video: Three Daily Questions
37. Three Daily Questions
1:00
Play Video: The War Room
38. The War Room
1:00
Play Video: Outputs from Conduct Daily Standup
39. Outputs from Conduct Daily Standup
2:00
Play Video: Lesson: Grooming the Prioritized Product Backlog Meeting
40. Lesson: Grooming the Prioritized Product Backlog Meeting
1:00
Play Video: Product Backlog Review Meetings
41. Product Backlog Review Meetings
1:00
Play Video: Facilitate Communications
42. Facilitate Communications
2:00
Play Video: Lesson: Sprint Review Meeting
43. Lesson: Sprint Review Meeting
1:00
Play Video: Sprint Review Meeting
44. Sprint Review Meeting
4:00
Play Video: Outputs of Sprint Review Meeting
45. Outputs of Sprint Review Meeting
1:00
Play Video: Lesson: Retrospect Sprint Meeting
46. Lesson: Retrospect Sprint Meeting
1:00
Play Video: The Retrospect Sprint Meeting
47. The Retrospect Sprint Meeting
4:00
Play Video: Explorer -Shopper -Vacationer -Prisoner (ESVP)
48. Explorer -Shopper -Vacationer -Prisoner (ESVP)
3:00
Play Video: Speed Boat
49. Speed Boat
2:00
Play Video: Metrics & Measurement Review
50. Metrics & Measurement Review
2:00
Play Video: Outputs from Retrospect Sprint Meeting
51. Outputs from Retrospect Sprint Meeting
1:00
Play Video: Lesson: Release Planning Meeting
52. Lesson: Release Planning Meeting
1:00
Play Video: Conduct Release Planning Meeting
53. Conduct Release Planning Meeting
2:00
Play Video: Outputs of Release Planning
54. Outputs of Release Planning
2:00
Play Video: Piloting Plan
55. Piloting Plan
1:00
Play Video: Organizational Deployment Methods
56. Organizational Deployment Methods
1:00
Play Video: Communications Plan
57. Communications Plan
1:00
Play Video: Lesson: Meetings in Scrum Summary
58. Lesson: Meetings in Scrum Summary
1:00
Play Video: Meetings in Scrum Summary
59. Meetings in Scrum Summary
2:00
Play Video: Chapter 04 Quiz
60. Chapter 04 Quiz
1:00
Name of Video Time
Play Video: Facilitating Projects in Scrum
1. Facilitating Projects in Scrum
1:00
Play Video: Learning Objectives
2. Learning Objectives
1:00
Play Video: Terms to Know
3. Terms to Know
1:00
Play Video: Lesson: Scrum Artifacts
4. Lesson: Scrum Artifacts
1:00
Play Video: Prioritized Product Backlog
5. Prioritized Product Backlog
2:00
Play Video: Product Backlog Items
6. Product Backlog Items
1:00
Play Video: Ship Deliverables
7. Ship Deliverables
1:00
Play Video: Outputs from Ship Deliverables
8. Outputs from Ship Deliverables
1:00
Play Video: Definition of Done
9. Definition of Done
3:00
Play Video: Sprint Backlog
10. Sprint Backlog
2:00
Play Video: Scrumboard
11. Scrumboard
1:00
Play Video: Sprint Burndown Chart
12. Sprint Burndown Chart
1:00
Play Video: Sprint Burndown Chart – Graphic
13. Sprint Burndown Chart – Graphic
1:00
Play Video: Release Burndown Chart
14. Release Burndown Chart
1:00
Play Video: Release Burndown Chart – Graphic
15. Release Burndown Chart – Graphic
1:00
Play Video: Lesson: Creating Deliverables
16. Lesson: Creating Deliverables
1:00
Play Video: Creating the Deliverables
17. Creating the Deliverables
2:00
Play Video: Building Deliverables in Scrum
18. Building Deliverables in Scrum
2:00
Play Video: Refactoring
19. Refactoring
2:00
Play Video: Lesson: Convening a Scrum of Scrums
20. Lesson: Convening a Scrum of Scrums
1:00
Play Video: Projects, Programs, and Portfolios
21. Projects, Programs, and Portfolios
2:00
Play Video: Scrum of Scrums
22. Scrum of Scrums
1:00
Play Video: Four Questions per Team
23. Four Questions per Team
2:00
Play Video: Outputs from Scrum of Scrums
24. Outputs from Scrum of Scrums
1:00
Play Video: Manage Distributed Teams
25. Manage Distributed Teams
1:00
Play Video: Working with Distributed Scrum Teams
26. Working with Distributed Scrum Teams
2:00
Play Video: Lesson: Facilitating Projects in Scrum Summary
27. Lesson: Facilitating Projects in Scrum Summary
1:00
Play Video: Facilitating Projects in Scrum Summary
28. Facilitating Projects in Scrum Summary
2:00
Play Video: Chapter 05 Quiz
29. Chapter 05 Quiz
1:00
Play Video: Course Closure
30. Course Closure
1:00

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GAQM CSM-001 Training Course

Want verified and proven knowledge for Certified Scrum Master? Believe it's easy when you have ExamSnap's Certified Scrum Master certification video training course by your side which along with our GAQM CSM-001 Exam Dumps & Practice Test questions provide a complete solution to pass your exam Read More.

Chapter 03 - Scrum Aspects

24. Kano Analysis

Another of the techniques we use to do strategic planning for features and benefits is what's called the "Canoe model," developed by Noriyaki Canoe. What this effectively helps us do is identify where a particular feature fits in terms of customer expectations. Is this an excitement factor, something that's going to fundamentally differentiate this solution from something else in a way that's highly desirable? Is this a performance factor, something that is expected in order to satisfy customer needs for that particular solution, but that provides us a strong sense of the solution doing what it's supposed to do? Is this a disappointment? Is this something I don't want? I specifically don't want this thing to happen, or I would find that any solution that didn't have this very basic thing was somehow fundamentally defective. And then, lastly, are there certain features that are simply indifferent? Customers don't care very much about them. If the customer isn't going to care about it one way or another, I really don't want to spend a whole lot of time delivering it because it's not going to deliver the benefits the customer wants, either basic performance benefits or excitement factors.

25. Continuous Value Justification

Now, one of the things we've already said a couple of times is that a scrummaster is not a traditional project manager. You probably won't be surprised to see that traditional project management tools like Gantt charts don't work particularly well in scrum because they're focused on tracking perspective, percentage, and delivery of certain activities,not so much on the actual tangible, physical, and empirical evidence of a delivered solution. And so scrum instead recommends the use of some other tools for earned value analysis. How we're doing in terms of actual cost and value achieved relative to projected goals Or cumulative flow diagrams that allow us to show the tracking of how various features and your stories are produced and delivered by the team over time. which also have the effect of showing customers that, in fact, they do not have fixed requirements. that as we work our way through any project. We're inevitably going to identify new requirements. new user stories. There are new things that we're going to want, and that will drive additional activity on behalf of the business as well as on behalf of the scrum team to make sure that we're producing whole working solutions that reflect the changes in the work environment as well.

26. Confirm Benefits

One of the key concepts we introduced to Scrum is the notion of empiricism. I know it when I see it. And so one of the things we want to be able to do is regularly look at what we have and use that to make decisions about whether we need to make adaptations in various forms to make changes. So, regular demonstration of value is fundamental in Scrum. And having Sprint reviews, for example, where we're actually reviewing and demonstrating working solutions to customers that actually show value delivery to them, is fundamental for a number of different reasons. One, because we want to be able to demonstrate that we have successfully completed the user story, but also because it then helps us identify additional requirements from customers. Lots of times, customers don't really know all of their requirements until they see a potential solution, at which point they identify or share with us additional hidden requirements in place.Likewise, we can use tools like prototypes and simulations to allow customers to help us explore any missing requirements that they may have for certain aspects of the solution. So you'll notice that throughout Scrum, the focus is very much on demonstrable, tangible results and how those drive the achievement of value for the customer over the specific execution of activities and tasks. And if you're thinking back to the tools, for example, this demonstrates why a task centred view of the world like a Gantt chart is less important than the actual deliverable service and how well that's achieving value for the business.

So one of the other things we want to be able to identify with minimum marketable features is how soon I can actually deploy a solution to start getting value into customer hands. So, unlike traditional waterfall, where basically all of the value is deferred until the very end of the project, in Scrum and other agile methodologies, we want to get value into customer hands immediately, as soon as humanly possible. So, when do we have a minimal set of capabilities that are meaningfully sufficient to drive customer value that they should be deployed to production and used? And so one of the differences, for example, between individual Sprint plans and the release plan is that we want to ensure that the release plan reflects how soon we can get meaningful value into customer hands and that there's appropriate alignment between the Scrumteam's activities within various Sprints and the release plan for the overall solution for the organization.

27. Lesson: Quality

It's important as a Scrum master to think about all of our stakeholders when we start thinking about how we would produce quality relative to our solution. Obviously, for our teams, we want them to be able to produce products and deliverables that will meet customer acceptance criteria and meet the formal definition established by the product owner. At the same time, the broader objective, of course, is even clearer. We want to be able to deliver business value to the customer. And so in the Scrum framework, we try to integrate activities within each of our sprints to be able to optimise quality appropriately, manage change effectively, and manage risk effectively. And one of the things that we do, quite frankly, is continual testing of solutions to identify appropriate quality issues, to identify, you know, how in fact we improve the overall quality of our solution each round through refactoring activities, and to be able to drive particular quality in the deliverable.

That really sets the stage for higher-quality solutions downstream as well. One of the ways I like to describe this to my teams is that each solution we produce is really a platform for change. Almost all of the things that we deliver will change again and again and again over the full life cycle of the programme and over the lifecycle of that particular product or service. So one of the things we really want to do is ensure that we're not accumulating technical debt that will end up being paid later when somebody needs to go and try to make changes to our code. So this is one of the reasons why we spend so much energy throughout a Scrum project doing refactoring activities and improving the quality of the code itself. Not so much because we're trying to add new functionality, but because we want to improve and streamline how efficiently and effectively the code produces the results. This quality is reflected in the scope of the solution, and the quality is reflected in the acceptance criteria. And in addition, our Scrum guidance body may demand that certain minimum quality requirements be delivered by any Scrum team that is working within our organization.

28. Quality Definition

When we create user stories and establish them within a product backlog, we also want to be able to identify how we would, in fact, measure whether or not that user story was effectively delivered. And we're going to call this the user story acceptance criteria. Alright? An order for a user's story to be accepted is done. It has to do two things It has to meet the broad organizational definition of "done" and it has to meet the specific criteria associated with that particular user story. So it's the job of the product owner to set the appropriate minimum acceptance criteria for each of the user stories, and where appropriate, these may even be inherited from broader program management or portfolio management objectives.

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